A ballerina-thin woman preparing for her wedding day. Includes variations in skin tone, hair colour, clothing. She has an advanced rig for posing that is not industry-standard. All the results you can see here speak for themselves, though if you're a professional animator, you might need to spend a little time here and there re-learning. Most joints are nearly completely automated. For example, the shoulder deforms you see here are achieved only by moving the clavicle, elbow pole target (as a child of a control in her shoulder), and hand controller.
Features
Other Characters
I have several characters available. You may wish to know which is right for you. Here is a quick comparison of all, including this one:
Annya Leona - Long-legged and large-breasted Eastern European woman, beyond what is typical.
Endeara Devika - More weighty, muscular, but petite. Meant to look like she's from India.
Giazelle Veloca - Quite thin, petite, new and different mesh than most of the others. Smaller eyes, slightly more-human proportions, but still cartoonish.
Joliette Fleurs - Ballerina-thin, newer and more different mesh and rig than even Giazelle. Advanced face rig. Rig has far fewer drivers (but more constraints) than the other characters. I will be re-doing some other characters to follow the techniques I used on Joliette.
Lilithe Classica - Thin, muscular, petite. Meant to look like she's from Asia.
Monette Taida - Thin and fit, with an exotic caucasian look. A beach girl.
Princess Verachantesse - Petite but athletic proportions. Body/face is cartooney. Meant to look like a musically-inclined caucasian.
Sentiena Tacta - Thin circus acrobat. Meant to look caucasian.
Tailey Fang - Natural large Asian female proportions. Meant to look like she's from Asia.
Zandeya Stormer - Athletic and nerdy, she has a bit of extra attitude and occasional patriotic inclination. Meant to look caucasian.
You can see a video series about how these characters are rigged on Youtube: https://www.youtube.com/channel/UCsuMM_xVywlWB8NMIT-L1dg
Requirements/Caveats
I am not checking the "product created with the use of an AI generator" box, but I did use an AI render as the original reference image to create this character. So there is an AI element to her! That said, the AI render was a single view from waist up, nearly a profile. So I had to use my own imagination for a lot of details on this character. She is 99% my own, and 1% "AI."
Fixed symmetry, modified armature, fixed a lot of poses, set up proper heels+bare feet poses and cameras.