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Lesson 5 - Hands/Fingers - Rigging Females with Blender

Complete Course Overview

There are a lot of things you see on a nude that you don’t see on a clothed model. From the scapula to the shoulder, the hips to the toes, there are a lot of concerns that traditional character rigging tutorial series skip. We will skip none of these.

When viewing a nude character, all of her joints, bends, and creases must be addressed. If we fail that, the nude will look low-quality and strange.

Improper treatment of these items lead to drinking-straw collapsed elbows, awful disjointed hips, and necks that look like they belong on a monster. Not only will we improve on these joints, but sometimes we will go above and beyond to add subtle deforms that give a subtle punch to the render that everyone will notice and appreciate, but unlikely even the pros will be able to explain the difference that puts your renders above-and-beyond.

In short, this series of tutorial videos will teach you the required techniques and skills to make your nude character attractive and human-looking.

We will concentrate mostly on Monette Taida, the surfer girl character pictured on this page. She is thin, but not overly so, with enough fatty portions to make her rig more average than, eg, Lilithe Classica, whose rig must take into account how skinny she is.

Monette Taida also is a large-breasted character, which will make the breast rigging portion of the course more obviously beneficial.

This Lesson: Hands and Fingers

This lesson is fairly lengthy, broken up into several sessions clocking in around about 1hr, 20min. The sessions are as follows:

  1. (11m42s) Free Technical Overview: Hierarchy and Relationships and Constraints available on Youtube and my supplemental info site, faemalia.net.

  2. (19m01s) Metacarpals and basic fingers without IK. Creating the bones, setting up their parentage, and basic constraints.

  3. (27m52s) IK on each finger, and the extra “copy-rotation” constraint on the final finger segment. Also, thinking about re-keying animations after armature modifications.

  4. (4m43s) Talking about the fiddliness of roll angles and pole target locations. Re-placing the All-Finger meta-controller.

  5. (24m35s) The thumb, its controller, how it differs from straight IK, and deciding how to parent it, to the hand IK controller or the allFingers meta-controller.

  6. (7m28s) Basic constraints on the metacarpals for fingers bent back/forward.

Community

If you would like to support the free work I do, the extensive videos and documentation, and the community Discord server, please buy a character or tutorial. Just spend whatever amount of money you feel equals the value I bring to the world.

Commercial License

The commercial license and personal license get you exactly the same files and content. The commercial license is only for LIMITED SHARING with co-workers and professional acquaintances. As in, you are physically together in the same place, watching the content together, or something equivalent in an online setting. Do not just send the content to someone, or re-upload it somewhere. Thank you! This is an on-your-honour system. Try to help out your fellow artists, and treat them with integrity and respect!

Personal License
$21
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
The commercial license and personal license get you exactly the same files and content. The personal license is meant for you and you alone to watch and learn from. Read MoreRead Less
Files (5)
Lesson5-HandsFingers-5-Metacarpals
mp4 /
45 MB
Lesson5-HandsFingers-4-ThumbAndFinalThoughts
mp4 /
220 MB
Lesson5-HandsFingers-3-RollAnglesPoleTargetsAndMetacontrollerPlacement
mp4 /
44 MB
Lesson5-HandsFingers-2-FingerIKandRotationConstraints
mp4 /
220 MB
Lesson5-HandsFingers-1-DeformBonesAndBasicConstraints
mp4 /
100 MB
Commercial License
$70
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
The commercial license and personal license get you exactly the same files and content. The commercial license is only for LIMITED SHARING with co-workers and professional acquaintances. Read MoreRead Less
Files (5)
Lesson5-HandsFingers-5-Metacarpals
mp4 /
45 MB
Lesson5-HandsFingers-4-ThumbAndFinalThoughts
mp4 /
220 MB
Lesson5-HandsFingers-3-RollAnglesPoleTargetsAndMetacontrollerPlacement
mp4 /
44 MB
Lesson5-HandsFingers-2-FingerIKandRotationConstraints
mp4 /
220 MB
Lesson5-HandsFingers-1-DeformBonesAndBasicConstraints
mp4 /
100 MB