What happened? I was working with the low-poly version of Giazelle, and there were just too many poses where the deforms needed more polygons. In the end, I decided to subdivide her mesh and start working with her in high-poly mode. This is what she looks like when she's high-poly.
Also, I'm continuing the "multiple poses on a single image" motif of the last few days. I'm getting a sense of how I could make these into product demo renders.